Quadrant Fleet

Interactive Tactical Radar Grid // Direct Coordinate Control // Sass Levels: Nominal

TACTICAL OPERATIONAL INSTRUCTIONS (read carefully — my patience circuits are limited):

  • Interactive Radar Targeting: Forget multiple choice. You will manually position target vectors on a live Cartesian coordinate grid ($x, y \in [-10, 10]$). Real coordinates. Real clicking.
  • Dual Input System: Drag the $X$ and $Y$ coordinate sliders OR click directly on the radar canvas. I don't care which method you use, only whether it's accurate.
  • Incoming Contacts: Some sectors don't hold still. Lock the correct coordinates and a hostile blip will sweep across the radar — click it while it's in range for a bonus. Miss the window and your coordinate lock still counts, so relax.
  • Battery Energy Mechanics: You operate on a 100% Tactical Battery Core. Exact locks restore reserves (+15%). Sloppy locks drain it proportional to your grid error distance. Chain exact locks for a streak bonus — consistency apparently deserves a reward now.
  • Tactical Geometry: Reflections, midpoints, translations, and trajectories across all 10 target sectors. No shortcuts, no partial credit from me.
  • Session Integrity: Progress lives strictly in active memory. Reloading the page clears the radar logs and restarts the operation. Screenshot your victories — glory should outlast my memory banks.
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